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Jesus X. Centeno - Sound Designer

Sound Design
Demo Reel

Recording studio equipment

Black Smith Demo Reel

The Black Smith Demo Reel was part of the Full Sail University Curriculum, Project Portfolio VI, in the Audio Production Bachelor’s Degree Program. 

 

Linear Sound Design

 

During the Linear Sound Design or Audio Postproduction, I was responsible for the sound design for the Background, Dialogue, Foley recording and design, and all the effects of the video. I recorded my voice for the Dialogue parts and recorded every foley sounds using objects that I could find around the house. I was also responsible for the mixing of the project.


Non- Linear Sound Design

 

During the Non- Linear Sound Design, I was responsible for designing and implementing the sounds using Wwise. I was responsible for the design of the Ambience, Foley sounds, Effects, Dialogue and Weapon of the game. Most of the sounds were recorded or extracted from my own sound library. I also recorded my voice for the game’s Dialogue.

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